/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Lord_Alexei_Barov
 SD%Complete: 100
 SDComment: aura applied/defined in database
 SDCategory: Scholomance
 EndScriptData */

#include "ScriptPCH.h"
#include "scholomance.h"

#define SPELL_IMMOLATE             20294                    // Old ID  was 15570
#define SPELL_VEILOFSHADOW         17820

class boss_lord_alexei_barov: public CreatureScript {
public:
    boss_lord_alexei_barov() :
            CreatureScript("boss_lord_alexei_barov") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new boss_lordalexeibarovAI(pCreature);
    }

    struct boss_lordalexeibarovAI: public ScriptedAI {
        boss_lordalexeibarovAI(Creature *c) :
                ScriptedAI(c) {
        }

        uint32 Immolate_Timer;
        uint32 VeilofShadow_Timer;

        void Reset() {
            Immolate_Timer = 7000;
            VeilofShadow_Timer = 15000;

            me->LoadCreaturesAddon();
        }

        void JustDied(Unit * /*killer*/) {
            InstanceScript *pInstance = me->GetInstanceScript();
            if (pInstance) {
                pInstance->SetData(DATA_LORDALEXEIBAROV_DEATH, 0);

                if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS)
                    me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f,
                            1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0);
            }
        }

        void EnterCombat(Unit * /*who*/) {
        }

        void UpdateAI(const uint32 diff) {
            if (!UpdateVictim())
                return;

            //Immolate_Timer
            if (Immolate_Timer <= diff) {
                Unit *pTarget = NULL;
                pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
                if (pTarget)
                    DoCast(pTarget, SPELL_IMMOLATE);

                Immolate_Timer = 12000;
            } else
                Immolate_Timer -= diff;

            //VeilofShadow_Timer
            if (VeilofShadow_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_VEILOFSHADOW);
                VeilofShadow_Timer = 20000;
            } else
                VeilofShadow_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_lordalexeibarov() {
    new boss_lord_alexei_barov();
}
